Concept Games

GhostStage

Rehearse your marks with quiet cues.

GhostStage concept mockup guiding performers through stage blocking with phone haptics.
Concept mockup
Suggested setup
3 phones with haptics, shared visual calibration, and supported ranging; pocket and background tracking need direct evaluation.
Hardware building blocks
UWB · Magnetometer · Motion sensors · Barometer · Haptics

The idea

Pocket phones guide performers through blocking with coded haptics tied to calibrated floor positions and stage cues.

How it works

  1. Visually calibrate a shared stage coordinate frame and mark performer starting positions.
  2. Track each phone against the shared marks using supported ranging and motion sensors.
  3. Send coded haptic cues for a direction or next blocking mark; one vibration motor signals patterns, not literal left and right sensations.

AI’s role: Translate a blocking plan into simple cues and encode directions as distinct patterns; shared calibration and measured tracking determine positions.

First demonstration

Place three performers on measured floor marks, run a short sequence of screen-free cues, and compare their paths with the intended blocking.

What to solve next

How reliable are heading, pocket tracking, and background cues during a performance, and how should the system degrade as performers lose tracking?