Concept Games

Priority

HapticVolumes

Feel invisible shapes as you move.

HapticVolumes concept mockup of a phone exploring invisible tactile shapes.
Concept mockup
Suggested setup
One phone with ARKit tracking and Core Haptics; supported ranging can help align a second phone but is optional.
Hardware building blocks
Camera · Motion sensors · Haptics · UWB

The idea

After a spatial calibration, explore invisible walls, spheres, keys, water, or mazes as a phone changes haptic texture when its measured pose intersects virtual geometry.

How it works

  1. Calibrate a shared spatial reference and place simple virtual geometry in the room.
  2. Track the phone pose and test it against planes, spheres, or other shapes.
  3. Change haptic patterns as the phone enters, follows, or leaves a shape, then lower the screen after calibration.

AI’s role: Help create and label tactile interactions; tracked pose, geometric intersection, and predefined haptic patterns determine what the user feels.

First demonstration

Calibrate one plane and one sphere, move a phone across and through them, and record where each haptic transition occurs.

What to solve next

How much tracking drift can users tolerate, and can people reliably distinguish the patterns without implying a solid surface or real resistance?